Dynmap Web Chat Not Working
showofflineplayers : if defined and set to true, a marker layer is defined to show the positions of offline players (markers will be added as players log off). Skip to content Ignore Learn more Please note that GitHub no longer supports old versions of Firefox. Private Mod Note (): Rollback Post to Revision RollBack Icy_Mist Location: Basseterre Join Date: 8/12/2014 Posts: 1 Member Details #16 Icy_Mist View User Profile Send Message Posted Aug 12, 2014 GW2DB GW2DB Explore Tyria with Curse and GW2DB.
Webbukkit member mikeprimm commented Dec 30, 2011 Did you install the latest 0.29 build? (not the released 0.28 - the dev 0.29) lipe123 commented Dec 30, 2011 Ahhhh gotcha, I downloaded You need to put your server ip in the configuration If you can't find it in the config i edited it here. includehiddenplayers : if set to true, players that are hidden (via the /dynmap hide command) will be reported to the UI as online, but with their position, health, and messages still amboyscout, 9, 2014 #7 (You must log in or sign up to reply here.) Show Ignored Content Thread Status: Not open for further replies.
protected-player-info : if set to true, access to player position and health information is protected. You signed out in another tab or window. Add 'mapzoomout' setting for Maps, so that it can be set explicitly 12345…10Next File Name Release Type Game Version Downloads Date v2.3 Release1.938,738Jun 12, 2016v2.2 Release1.890,794Jul 12, 2015v2.1 Release1.854,760Jan 8, 2015v2.0.0
- Just hide the IP and it should automatically kick in?
- The component is defined via the following lines in the components section: - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 scrollback: 100 sendbutton: false The settings for this component are
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- All players have permission for dynmap.webchat.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC Dynmap-SimpleClans: Integrate SimpleClans with Dynmap Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap Dynmap-PhysicalShop Dynmap-pyLandmarks Dynmap-PreciousStones:
- enablesigns : If defined and set to true, this enables support for defining markers using signs.
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- If enabled, health information may still be hidden for players located on specific worlds via the sendhealth: false setting on those worlds.
- hidewebchatip : if set to true, this causes web chat messages to be reported via generic names versus the IP address of the sender.
The component is defined via the following lines in the components section: - class: org.dynmap.ClientComponent type: coord label: "Location" hidey: false show-mcr: false The settings for the component are as follows: Pangamma commented Nov 8, 2011 I would love to see this happen. Client-Side Chat Components These components control the behavior and availability of the components of the web client used to support sending and receiving of chat messages. I was thinking of providing a way for you to add or remove IP addresses associated with the given ID - so that you can 'seed' the mapping manually, in addition
c0mp, 1, 2012 #2 Offline paully104 My BukkitDev ProfileMy Plugins (2) webserver-bindaddress: 0.0.0.0 , your a silly goose. Dynmap Not Working The players on the net can chat fine. showplayerhealth : if enabled, the client will attempt to show health and armor attributes for the player, as two rows of small icons below the player's name. https://github.com/webbukkit/dynmap/wiki/Component-Configuration The player's position can only be shown if it is available (see the sendposition setting, above).
I'll probably add a means for defining whitelist addresses for the chat, so that folks can just add their private network addresses or subnet. This component is configured via the following lines in the components section: - class: org.dynmap.herochat.HeroWebChatComponent herochatwebchannel: Global herochatchannels: - Global The settings for the component are as follows: herochatwebchannel : this allowwebchat : this setting controls whether or not the interface to allow chat messages to be sent from the web client to the server is enabled. showplayerbody : if enabled, whole body icons will be show instead of just faces.
Dynmap Not Working
They will appear in the player list. But, if more than one person is chatting from the same IP, they all end up with the same name, which is confusing. Dynmap Configuration renderinterval: 1 # How many tiles on update queue before accelerate render interval renderacceleratethreshold: 60 # How often to render tiles when backlog is above renderacceleratethreshold renderaccelerateinterval: 0.2 # How many Dynmap Commands Code: # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ # All map templates are defined in the templates directory # The 'classic' FlatMap and KzedMap templates
Default is "Spawn". Again though, not 100% on that.Click to expand... I'm not so sure that's the case. Offline Jdardick Config Code: # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ # All map templates are defined in the templates directory # The 'classic' FlatMap
paully104, 1, 2012 #5 Offline c0mp paully104 said: ↑ I use a server from Multicraft and for the webpage to work i needed to change that to my server ip. This button, when clicked, will navigate the view to a URL with all the needed settings to preserve the world, map, zoom, and coordinates of the current view - allowing a Change the following: - class: org.dynmap.InternalClientUpdateComponent sendhealth: true allowwebchat: true webchat-interval: 5 #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # allowwebchat: false To: #- class: org.dynmap.InternalClientUpdateComponent # sendhealth: true Last edited by Seleneseraph: Feb 1, 2013 Private Mod Note (): Rollback Post to Revision RollBack Seleneseraph Join Date: 11/6/2012 Posts: 4 Member Details #11 Seleneseraph View User Profile Send
webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 51 Star 479 Fork 154 webbukkit/dynmap Code Issues 468 Pull requests 0 Projects webpath: /path/to/web/server/dynmap/web Or for Windows # The path where the tile-files are placed.
just one small thing, I'm on a LAN with the server and login from 192.168....
c0mp, 1, 2012 #6 Offline amboyscout I just cant find the config..... The layer can still be made visible with the layer control on the web client UI. Players without the dynmap.playermarkers.seeall permission (operators have this by default) will only see their own player marker, while those with the permission will see all player positions. Any idea what the problem is?
The ingame chat is working fine and does show up on the dynmap, but the web chat does not show up ingame. If set to 'false', no chat messages are sent to the web clients. The component is defined by the following lines in the components section: - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true showplayerbody: false smallplayerfaces: false hidebydefault: false layerprio: 0 label: "Players" Terms and Rules Curse Enjoy the game Not a Member?
Contact GitHub API Training Shop Blog About © 2016 GitHub, Inc. Default is 'Players'. Sign up for Free! Last edited by a moderator: 30, 2016 Jdardick, 1, 2012 #1 Offline c0mp Jdardick, there are a few other things, in addition to the config file, that would also be nice
offlineminzoom : if set to non-zero, this specifies the minimum zoom in level before offline player markers are displayed. Stay logged in Bukkit Forums Home Forums > Bukkit > Bukkit Help > Home Home Quick Links Recent Activity What's New? tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true # Optional - hide ores: render Gotcha, guess that setting wasn't what I thought it was then.
Alternately, browse using the same dns or address as the users use - the main thing is for us to wind up with your address being a 'known good' one.